Object Oriented
Installation Documentation
videos by Gabriel Shalom
curated by Meiré und Meiré
for the MINI Clubman
IAA Frankfurt 2011
Watch all three videos in full in my work portfolio.
Object Oriented
Installation Documentation
videos by Gabriel Shalom
curated by Meiré und Meiré
for the MINI Clubman
IAA Frankfurt 2011
Watch all three videos in full in my work portfolio.

On 24 February 2012 I will give a master class on Hypercubism at MU Artspace & TAC in Eindhoven, Netherlands. UPDATE: unfortunately I had to cancel the class due to a nasty flu. Hopefully there will be a possibility to reschedule at some point in the future! Stay tuned.
Every video is in 3D already. Length, width and time: three dimensions. Until we get fully four dimensional holographic imagery, we’re going to have images which strive to be in four dimensions but always collapse back down into a flattened simulation. Hypercubism is a way of understanding the aesthetics of this collapse.
We will explore influences on Cubism in order to discover parallels in our current media environment that have had an impact on Hypercubism. We will discuss the role object-oriented interfaces have in changing our perception of moving images (video games, operating systems, computer code). We will discuss what constitutes a truly contemporary moving image – what sets it apart from the postmodern – and also what makes it more than ever before closely related to a piece of music. The master class will be a mixture of presentation, seminar discussion and group critique.
To prepare for the master class, participants are encouraged to view the Hypercubist Manifesto. Participants are welcome to bring in short videos (5 min. or less), which they feel exhibit Hypercubist aesthetics and that they would like to analyze with the group (links to web videos are preferred).
To participate please send an email to muandmore (AT) mu (DOT) nl
Participants will be included on a first come first serve basis.
Hypercubism: A Master Class on Digital Aesthetics
Friday February 24
From 12.30 to 3.30 pm
Location: MU and TAC
Language: English
Maximum # of Participants: 12
Later the same day at 4pm we will be screening Timeless. Patrizia and I will be doing a question and answer session afterwards. Hope to see you there!
A glimpse of the opening of The Tosso Variations at MU, Eindhoven.
Interview video produced by Odd One.
Opening: Friday 13 January 2012 – 20:00 – MU Artspace, Eindhoven, Netherlands
Exhibition: 13 January – 4 March 2012
For my first solo exhibition, I will present a videomusical suite in five movements based on recordings of several free improvisations by Shingo Inao. Shingo plays his Tosso, a six-stringed sensor instrument of his own design. Each improvisation is performed with Shingo dressed in a different outfit. This series of pullovers are from The Story of Oswald 1848 – a collection created by fashion designer Nicole Roscher for her label Von Bardonitz.
I transform these improvisations into five audiovisual movements. In this exhibition, these five movements are presented as a multi-channel video installation. I will also be exhibiting graphic notations I created during the process of analyzing Shingo’s performances.
On the opening night of The Tosso Variations, MU will also present the première of Timeless, the latest video essay / design fiction produced by KS12. This work was commissioned by MU and was shot on location during STRP Festival 2011 and the Playful Post Digital Culture symposium at the Klokgebouw at Strijp-S. Timeless focuses on questions of identity and experience, time and place in a post-digital era. Read more about Timeless here on the KS12 website. Curated by Angelique Spaninks.
Giles
Felicia
Rafael
The series Object Oriented is a specially commissioned work created for MINI for the IAA 2011. The hidden music of objects is made perceptible by means of an alchemical transformation which occurs in videomusical time. The resulting rhythms and harmonies allow us to experience our surroundings with a newly heightened appreciation for the audiovisual dynamics of the world around us. Curated by Meiré und Meiré.
Conceived, Directed, Edited and Composed by Gabriel Shalom
Produced by KS12 and Karen Cifarelli
Giles: Juri Member
Felicia: Angie Poon
Rafael: Tomas Spencer
Executive Producer: Patrizia Kommerell
Director of Photography: Carlos Vasquez
Lighting Assistant: George Steffens
Styling & Props: Steffa Superheilig – Styling Art
Hair & Makeup: Fernando Madronero
Production Assistant: Laurent Hoffmann
Runner: Mates Al-Fakhri
Postproduction Audio Engineer: Andrea Conti
Color Correction: Carlos Vasquez
Artist’s Statement
These pieces focus our attention on the audiovisual life of three urban archetypes and their possessions, transforming everyday items into totems of personal mythological significance. In contrast to personal articles, a car represents a more universal value, signifying an affiliation with society at large. While the characters are united in their parallel ownership of a car, they are differentiated by the objects they posses. This universal/personal dialectic forms the foundation of an “object oriented” approach, which sees potential in our consumer culture for the revisiting of ancient forms. The hidden music of objects is made perceptible by means of an alchemical transformation which occurs in videomusical time. The resulting rhythms and harmonies allow us to experience our surroundings with a newly heightened appreciation for the audiovisual dynamics of the world around us.
The compositional process for this work began as a careful meditation on the various sounds the different objects would yield. Each object was selected for both the way it performs audiovisually as well as how it fit in the overall constellation of objects for each character. Elements of gamelan, electro, baile funk, dubstep, dancehall, twostep, techno, triphop and glitch hop all make appearances in this series.
My work as a videomusician is influenced by the methodology employed in musique concrète, as I am often working with a similar toolkit of effects and techniques. I work with diegetic sounds, searching for a cinematic context in which the full spectrum of sound I require can be contained in a coherent visual universe. I am a tesseractor – a time-sculptor – building up broad loop-based movements which I systematically articulate to achieve swing and suspense.