
I have a tendency to coin new words (or usages) when I feel frustrated by the constraints of existing language. This page will serve as a constantly evolving glossary of words I have invented and/or re-purposed. If you use these words in your own writing it would be awesome if you’d attribute my coinage/usage.
Aura Recognition: (aurec for short) an alternative term for the technologies commonly referred to as “augmented reality” which focuses on the ability of said technologies to reveal otherwise hidden metadata “auras” attached to everyday objects and situations.
Entreflaneurship: a theoretical urban career practiced by means of surfing local microeconomic opportunities using combinations of standard, digital and reputation-based currencies.
Hypercubism: a theory of moving image aesthetics concerned with the unique compositional compromises caused by the dimensional collapse inherent in moving images which contain multiple timelines. Film was a medium in which time was a constant imposed by the framerate of the physical constraints of celluloid. Although video inherited this celluloid-inspired time paradigm, digital media such as video games, web pages, and operating systems transcend this simplistic time-construct, allowing us to create and navigate multiple timelines within the same “frame”. Video however lacks this sense of simulated depth, forcing video artists to make compromises to achieve the illusion of this dimensional complexity. These set of compromises constitute hypercubist aesthetics.
Immediated Autodocumentary: a documentary practice which combines media aggregation and iterative editing techniques to produce simultaneously reflective and collective works of digital communication.
Object-Oriented Moving Images: moving images which we conscientiously perceive to be composed of discrete objects as opposed to frames, such as videogames, computer operating systems and web pages, characterized by real-time rendering and semantic data structures.
Quantinuity: a theory of quantum continuity that accounts for a systematic approach to both remix-based and hypercubist montage strategies.
Tesseracting: the practice of editing hypercubist video material, insofar as editing multiple timelines within one frame constitutes manipulation on a higher level of dimensionality than the frame itself can contain, and thus are manipulations of the hypercube (tesseract) / point cloud / database. Can also be referred to as Search-Based Montage.
Videomusic: an audiovisual form of music in which video with synchronous sound is manipulated to create music with a corresponding simultaneous visual element. Videomusic can also be considered a type of “visual music” in which the actual sources of sounds are visible in the video images. This usage first appeared in 2004 when describing Small Room Tango.
The origins of videomusic are strongly connected to the second generation of non linear editing software applications such as Final Cut Pro, Adobe Premiere, and especially Sony (formerly Sonic Foundry) Vegas. These softwares enabled videomusical composition by departing from the celluloid-influenced paradigm of first generation non-linear editing software (such as AVID) by creating a workspace which more closely resembled the already abstract workspace of audio programs such as Cubase, Logic, Pro Tools or Acid Pro.
Videomusic is the inverse of Music Video. Whereas the images in Music Videos are traditionally inspired by and accompany a completed piece of recorded music, Videomusic yields both music and imagery as byproducts of a synchronous audiovisual compositional process. Videomusic can manifest both as video mashups and remixes of sampled content as well as original audiovisual compositions made from self- produced audio/video.
